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Towards a federated network architecture

The layered architecture that guided the design of the Internet is deemed inadequate as a reference model for engineering protocols for NGN. Layered protocol suites impose a strict sequential order on protocol execution conflicting with the efficient engineering of end systems, as well as failing to express vertical functional integration, the separation of control and data planes, and the

Software and Communications

The water-filling game in fading multiple-access channels

A game-theoretic framework is developed to design and analyze the resource allocation algorithms in fading multiple-access channels (MACs), where the users are assumed to be selfish, rational, and limited by average power constraints. The maximum sum-rate point on the boundary of the MAC capacity region is shown to be the unique Nash equilibrium of the corresponding water-filling game. This result

Software and Communications